Combat Rules: Quick Reference
Simplified from the Hearthlight Treatise of War for Experimental Philosophy
1. Honor
- Safety first. Common sense always. Instructor has final say.
2. Weapons
- All weapons must pass a safety check before use.
- A hit from any melee weapon has the same effect, regardless of size or shape.
- Bows, arrows, and javelins are permitted. Crossbows are not.
- One shield per fighter. Shields must be padded on front and edges.
- No metal weapon cores.
3. Combat
- Combat starts on "LAY ON" and stops on "HOLD."
- Arms (shoulder to end of forearm; wrist and hand excluded) and legs (hip / top-of-buttocks to toes): melee or missile.
- Torso (everything a tank top covers, plus groin and buttocks): melee or missile.
- Head and neck: missile weapons only. No melee strikes.
- Hands and wrists: not a legal melee target. Melee strikes to hand/wrist don't count. Missile strikes to the hand still count (treated as an arm hit).
- A strike counts when it lands with a solid thump, not a tap or graze.
- You judge your own hits. Only the instructor overrides.
- Strikes through garb or ungripped weapons count as if unblocked.
- Lose an arm: drop your gear, arm behind your back. Further arm hits count as torso.
- Lose a leg: kneel on that leg. Move by knee-walking, lunging, or crawling. No hopping. Further leg hits count as torso (unless knee is firmly planted, then immune).
- Death: torso hit, two lost limbs, or missile to head/neck.
- When dead: fall or shout "DEAD!" Hands/weapon on head. Leave the field with hands on head.
- No feigning death or wounds. Report your damage honestly if asked.
- Do not kneel unless your leg is disabled.
- The dead do not speak. No game info to living fighters. Safety warnings only.
- Body checking is allowed. No punching or kicking (except shield kicks).
4. Shields
- Shields block any attack.
- Shield-checking: within two steps only. No running starts.
- No checking into the face, head, or neck.
- No shield-checking fighters who have lost a leg.
- Shield kicks: one foot on the ground at all times.
5. Missile Weapons
- Only shields block arrows. Do not intercept arrows with weapons or hands; that is instant death.
- Accidental arrow blocks by weapons still count as hits.
- Arrow must hit with its foam head to count.
- Deflected arrows are harmless; no multi-target hits.
- Half-draw (bows) / half-force (javelins) inside 20 feet.
- Archers call "Point!" (hit) or "Haft!" (miss) for clarity. Target still decides.
- Return arrows to their owner when asked.
- Javelins may be blocked, caught, or knocked down by anything.
- Javelins must fly at least their own length to count.
6. Safety
- No grappling.
- No melee strikes to head or neck.
- No shield strikes to head or neck.
- No deliberate melee strikes to hands or wrists.
- No punching or kicking (except shield kicks with one foot planted).
- No cleats or spikes on the field.
- Safety gear (shin guards, etc.) goes under clothing.
- "HOLD" means freeze. Immediately. Play resumes on "LAY ON."
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